//
//  PlayerLoader.h
//  TrackingSim
//
//  Created by Garrett Manka on 2/12/12.
//  Copyright (c) 2012. All rights reserved.
//

#ifndef TrackingSim_PlayerLoader_h
#define TrackingSim_PlayerLoader_h

#include <vector>
#include <sim/Player.h>

class PlayerLoader
{
public:
    
    static void load(const std::string& path, std::vector<Sim::Player*>* objects);
};

#endif
